Introduction
This game is subject to copyright and is distributed as shareware. Read the 
licence information section at the end of this document. 

Memory is a game suitable for all ages from 3 upwards. The game features 
three different playing modes, two display modes and a variety of grid sizes. 
The object of the game is to locate matching pairs of "pictures" in the 
displayed grid. 

The game starts initially by displaying a default 4 x 4 grid of blank "frames".
When the player clicks the mouse over a blank frame a picture is revealed. 
The player then clicks over another blank frame to reveal a second picture. 
When a match is made (a hit) the player then continues to find the next pair 
and so on. If there was no match (a miss), the two pictures are then covered 
by the blank frame. The player then tries to memorise the location of these 
pictures, which have now been covered for use in matching to other pictures 
later in the game. When a match is made, the matched pair can either remain 
displayed or be removed depending on the player's preference.

Game Menu
The game menu contains four main user choices: New, Options,  Exit and 
About Memory.  The options menu contains sub menus.

New
This initiates a new game using the currently selected options.

Options
This menu selection has three choices which include Play Mode, Grid Size 
and the display mode Hide Pairs (or Show Pairs). The user may select the 
preferred options, which will remain in effect until they are changed by the 
user. This is done by reselecting the options menu and changing the currently 
selected options. The default options (when the game is first started) are:

		Grid Size       4 x 4 
		Play Mode       Timed Play
		Display Mode    Show Pairs

Grid Size
The user can select a grid size from a predefined range. The larger the grid 
the higher the level of difficulty, as the player(s) needs to remember more 
picture locations. Changing the grid size during a game will automatically 
start a new game.

About Memory
This box displays the version number of the program.


Play Mode
There are three possible play modes. These are: Timed Play, Two Players 
and Computer Play. Changing the play mode during a game will automatically 
start a new game.


Timed Play
In this play mode a single player attempts to match all the pairs in the 
shortest time possible and with the minimum number of misses. The time, in 
seconds, starts from the first mouse click of a new game and stops when all 
pairs have been matched. The time stops counting after 9999 seconds. If the 
player has not completed by this time, then the player probably never will! 

In this mode the game displays the number of misses and the time in 
seconds since the start of the current game.

Two Players
In this mode two players can pit their skills against each other.  If a player 
exposes a matched pair (a hit), his turn continues. If they do not match (a 
miss), a beep is sounded and the next player has a turn. The game displays 
the score for the current player in BLACK. The score for the other player is 
shown in GRAY.

Computer Play
In this mode the player and the computer pit their skills against each other. 
The computer plays as the second player in a two player game. If  the player 
(real or computer) exposes a matched pair (a hit), then the turn continues.If 
the pictures do not match (a miss), a beep is sounded and the next player 
(real or computer) has a turn. The game displays the score for the current 
player in BLACK. The score for the other player is shown in GRAY. 

The computer DOES NOT CHEAT but it has an excellent memory. It NEVER 
forgets the position of a picture once it has been uncovered during the 
current game. The computer can be beaten, but the player must be very careful 
and learn a strategy for beating the computer.

Display Mode
This Menu item toggles between Hide Pairs and Show Pairs. When a match 
has been made (a hit), the pair can either remain shown or be removed from 
the game depending on the user selection. This can be changed during a 
game without affecting the game in progress.

Licence
This product is subject to copyright. The copyright belongs to:

	Andrew Smallridge
	Muslistrasse 10
	CH-8820 Waedenswil
	Switzerland

This software is distributed as a shareware product. You are free to try this 
software for a period of seven days. If you continue to use this product after 
seven days then you must register this product at the above address. 

The registration fee is fifteen US dollars or the local currency equivalent. 
Payment should be made payable to Andrew Smallridge. Payment can be 
made via international cheque, money order or may be paid directly into the 
following bank account:


	Swiss Bank Corporation          Account: Andrew Smallridge
	Paradeplatz 6                   Number:  PO-457,105.0
	ZH-8022 Zurich
	Switzerland

If this program is distributed to others, then it must be distributed intact 
with the accompanying readme.txt file. No changes may be made either to the 
program MEMORY.EXE, its help file MEMORY.HLP, its readme files MEMORY.WRI,  
MEMORY.TXT or the INSTALL.TXT file.

Credits
This program was developed (painfully) using Borland C++, Whitewater 
Resource Tool Kit (included with Borland C++), Windows 3.0 and MS-DOS 
5.0.


Additional Offerings
A HWID (How Was It Done) package containing the source code, resource 
files and programmers reference manual (on disk) are available for an 
additional twenty-five US$ for registered users. With this plus Borland C++, 
Windows 3.0, DOS and a resource editor, the registered user can:

- Learn how this program works as an introduction to Windows programming
- Customise the game to specific tastes
- Create additional pictures which can be used by this game
- Replace these pictures with completely different ones

There are limitations on the use of this HWID package. The package is also 
subject to copyright. The user cannot distribute the package or incorporate 
the code in other products which are intended to be used by anyone other 
than the registered user of this product.
